◂ Nimbus Hollow
In development
To
Whoever rents the back room
From
Management
Re
The smell, the noise, and the money

Backroom HustleA grow-and-sell hustle sim, built for VRChat

Rent the back room. Grow the product. Move it before someone notices. Bring friends — they'll "help".

What it is

Schedule 1, but you're all in the same room

A scrappy business sim about a very unofficial operation, played in VR with the people you trust least.

Backroom Hustle takes the grow-it, package-it, sell-it loop of Schedule 1 and puts it inside a VRChat world. You start with an empty L-shaped room, a floor grid, and a recipe book. Everything you place is placed by hand on that grid — lamps, tables, trays, the lot — so every crew's setup ends up looking different. Follow the recipes, keep the product moving, keep the cash flowing, and try to hold the whole thing together while your friends stand in the doorway holding the wrong thing.

It's built for VR first and works on desktop too, so nobody gets left out of the shift.

Shift summary

* * * one full loop * * *

  1. Rent the roomAn L-shaped back room and a 1×1 metre grid. It's yours until it isn't.
  2. Lay it outPlace gear cell by cell. Only the cell you're looking at lights up, so it feels like building, not spreadsheets.
  3. Open the bookPress J on desktop, or reach above your head in VR. Recipes, ratios, what goes where.
  4. Grow itTend the operation over the shift. Neglect it and it shows.
  5. Sell itPackage, price, move it. Money in, heat up.
  6. Don't get caughtThe part your friends will make harder.
ProfitDepends on you

On the cards

VRChat native

A world, not a launcher. Full VR interaction with desktop support, built in Unity with UdonSharp.

Grid placement

Everything snaps to 1×1 metre cells. Your layout is your own, and only the cell you're aiming at lights up.

The recipe book

Opens with a key on desktop or by reaching over your head in VR. No menus stapled to your face.

Crew play

Designed for a group from the start: split the jobs, share the room, argue about who left the door open.

Where it's at

Updated as things land

Keep an eye on it